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Note: When you apply your texture in Sandbox 2, sometimes the parallax effect disappears.
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You can use the following settings for the material: Then create your material in the Crysis editor and import your. dds by going to the Advanced tab and unchecking the “Auto optimize file” and “Allow texture to be streamed” check boxes. Note: If you want your texture to look its best for testing purpose, then tell the CryTIF plugin to not compress the file when creating the. Finally, in the Preset pull-down menu, choose the type of map you’re saving. dds textures used by the Crysis engine will be automatically created. Choose the CryTIF format (NOT the normal TIF format!). In any case, the Targa format will not yield predictable results, so you really shouldn’t use it.īefore you save the texture, check that the alpha channel indeed stores the displacement information. cryTIF file so that it’s optimized for the Crysis engine. This will allow you to save the texture as a.
#How to crazy bump images with maya install
Now install the Crysis Tools to get the CryTIF Photoshop plugin (for CS3 and CS4). Also, input the correct suffixes for the appropriate maps, so you don’t have to rename them later on!
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In other words, you DO NOT need to save the displacement map on its own, since it will be included in the normals map. If you don’t do that, you won’t get the parallax effect in Crysis. Note: In the Crazybump settings, make sure the displacement map is saved in the alpha channel. That way the meeting edges will appear at the center of the picture and you can work on merging them with the stamp tool.
#How to crazy bump images with maya software
also generating height maps from images using software like Knald, Crazy Bump and xNormal. Then save the normals and specular maps as targa (.tga) files. Adobe Photoshop (or similar image program). The Specularity tab is self-explanatory and you can disregard the Occlusion map (not used in Crysis). Once have you chosen the map wait until Crazy Bump will stop thinking and then new. The displacement map (in the Displacement tab) is what is going to be used in Crysis for the parallax effect the amount of “depth” of the texture. Maya creates the texture and connects it to the image plane. Play with the settings in the Normals tab until you get something you like. Save your texture as a ping (.png) file and import it in Crazybump (Crazybump doesn’t like layered. Note: The texture has to be a multiple of 2, in other words a square, not a rectangle (eg: 512*512, 1024*1024, etc…). That way the meeting edges will appear at the center of the picture and you can work on merging them with the stamp tool. To make a texture seamless in Photoshop, go to Filters->Other->Offset and type in values that are half of your texture size. Tools needed: Photoshop, Sandbox2 and Crazybump.įirst, find a texture you like and make it seamless, so you can use it on very large objects.
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